Results 1–20 of 30 for "loot box"

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Written Answers — Department for Culture, Media and Sport: Gambling: Young People ( 8 Feb 2024)

Stuart Andrew: .... We continue to monitor research, and have carefully considered the findings in this study. We recognise that there is a growing body of research that provides evidence of an association between loot box purchases and gambling activity, as well as evidence of a link with a variety of harms, including harmful gambling. However, research has not established whether a causal relationship...

Written Answers — Department for Culture, Media and Sport: Video Games: Prizes ( 8 Feb 2024)

Lord Foster of Bath: To ask His Majesty's Government what action they plan to take, if any, to tackle the ability of computer games players to ‘cash out’ loot box prizes through online platforms such as the Steam Community Market.

Loot Boxes in Video Games - Question (13 Dec 2023)

Lord Foster of Bath: ...games players purchase to have a random chance of getting items to help them win—each an expensive gamble. The Government’s own research review showed a “consistent association between loot box use and problem gambling”, yet they still leave parents and the games industry itself to deal with these problems. The Select Committees in both Houses and many other people believe that...

King’s Speech - Debate (5th Day) (14 Nov 2023)

Lord Butler of Brockwell: ..., they decided to rely on the industry itself to provide protections: but this industry has an obvious conflict of interest. A report in 2021 by the charity GambleAware found that around 5% of loot-box purchases could generate half the industry’s loot-box revenues, with almost a third of these falling into the “problem gambler” category. The danger is that so many of those problem...

Written Ministerial Statements — Department for Culture, Media and Sport: Publication of Government Update on Loot Boxes (18 Jul 2023)

Lord Parkinson of Whitley Bay: ...with money (including via virtual currencies) or accessed via gameplay. The Government response to the call for evidence on loot boxes in video games (July 2022) found an association between loot box purchases and problem gambling, but evidence has not established whether a causal relationship exists. The Government response set out the view that:purchases of loot boxes should be...

Written Ministerial Statements — Department for Culture, Media and Sport: Publication of Government Update on Loot Boxes (18 Jul 2023)

Lucy Frazer: ...with money (including via virtual currencies) or accessed via gameplay. The Government response to the call for evidence on loot boxes in video games (July 2022) found an association between loot box purchases and problem gambling, but evidence has not established whether a causal relationship exists. The Government response set out the view that:purchases of loot boxes should be...

Online Safety Bill - Report (4th Day): Amendment 236A (17 Jul 2023)

Lord Knight of Weymouth: ...article reported that Apple’s and Google’s app stores are “increasingly offering games with gambling-style mechanics”— systems addictive by design rather than safe by design. Leon Xiao, a loot box expert and PhD fellow at the IT University of Copenhagen, reports that “there were informal standards for these games—such as a requirement to publish information about the...

Loot Boxes - Motion to Take Note (13 Oct 2022)

Lord Kamall: ...that the distinguishing feature of loot boxes is the random reward mechanism that allocates apparently randomised items to each purchase. Players do not know what they will get before opening the loot box. There are a variety of ways in which loot boxes are implemented, designed and used within games, including rewards that help players to compete in games, and cosmetic rewards, such as...

Written Answers — Department for Digital, Culture, Media and Sport: Gambling: Video Games (27 Jul 2022)

the Bishop of St Albans: To ask Her Majesty's Government what plans they have to increase monitoring of third-party websites that enable the trading of loot box items.

Digital, Culture, Media and Sport: Gambling Review White Paper ( 7 Jul 2022)

Owen Thompson: ...in the box items. It is essential to ensure that we are not subjecting players to blind gambling, yet Diablo Immortal’s “rift” feature finds a loophole apparently in this, and is essentially a loot box that is contingent on skill-based gameplay. The skill-based element means it is not technically gambling and does not have to display odds, but it is a loot box. Will the Minister...

Public Bill Committee: Online Safety Bill: Clause 53 - “Content that is harmful to children” etc (14 Jun 2022)

Chris Philp: We are getting into some detail here. In the unlikely event that any member of the Committee does not know what a loot box is, it is where someone playing a game can buy extra lives or enhance the game’s functionality somehow by paying some money. There have been some cases where children have stolen their parent’s credit card and bought these things in large numbers

Gambling: Loot Boxes - Question (19 May 2022)

Baroness Fookes: My Lords, as I do not gamble, can somebody please tell me what a loot box is and how it works?

Written Answers — Department for Digital, Culture, Media and Sport: Gambling: Video Games ( 1 Mar 2022)

Julia Lopez: ...with an independent Rapid Evidence Assessment commissioned from the InGAME research and innovation centre. We have continued a dialogue with the games industry to address issues identified from the loot box call for evidence. We will publish the government’s response to the call for evidence in the coming months.

Written Answers — Department for Digital, Culture, Media and Sport: Gambling: Video Games ( 1 Feb 2022)

Carolyn Harris: To ask the Secretary of State for Digital, Culture, Media and Sport, what estimate she has made of the value of loot box grey markets where players can trade items between accounts.

Written Answers — Department for Digital, Culture, Media and Sport: Video Games: Gambling (15 Sep 2021)

Baroness Barran: We want to ensure that all players can enjoy games safely. This is a responsibility that the Government shares jointly with the games industry. We received over 30,000 responses to our loot box call for evidence, and continue to engage with industry to discuss issues identified from the call for evidence. We will publish our response to the call for evidence on loot boxes in the coming months.

Written Ministerial Statements — Department for Digital, Culture, Media and Sport: Update on the Government response to the loot box call for evidence (21 Jul 2021)

Caroline Dinenage: I would like to thank everyone who has taken the time to respond to the loot box call for evidence. The call for evidence received over 30,000 responses which clearly reflects the immense amount of interest in the issue. The Government takes concerns about potential harms relating to loot boxes in video games seriously. That is why we are continuing to thoroughly evaluate the evidence...

Written Answers — Department for Digital, Culture, Media and Sport: Gambling: Video Games (18 Jun 2021)

Carolyn Harris: To ask the Secretary of State for Digital, Culture, Media and Sport, when he plans to bring forward regulatory proposals on Loot Boxes in response to the Loot Box consultation in 2020.

Gambling and Lotteries ( 8 Dec 2020)

Nigel Huddleston: ...intelligently, I absolutely agree with him—it is vital that we do so to identify problem gambling and issues of affordability, and that that forms part of the future-proofing of the sector. The loot-box issue is being addressed. We have issued a call for evidence, which concluded on 22 November, and we will introduce recommendations shortly. On the lottery changes, as I say, we have had...

Written Answers — Department for Digital, Culture, Media and Sport: Young People: Video Games ( 4 Nov 2020)

Caroline Dinenage: ...evidence will run until 22 November 2020 and examines concerns that loot boxes may encourage gambling-like behaviour and lead to problem gambling, as well as considering the size and scale of the loot box market in the UK, and the impact of current voluntary and statutory protections. The government stands ready to take action should the outcomes of the call for evidence support taking a...

Written Answers — Department for Digital, Culture, Media and Sport: Gambling: Video Games (30 Sep 2020)

Caroline Dinenage: ...evidence will run until 22 November 2020 and will examine concerns that loot boxes may encourage gambling-like behaviour and lead to problem gambling, as well as examining the size and scale of the loot box market in the UK, and the impact of current voluntary and statutory protections. The government stands ready to take action should the outcomes of the call for evidence support taking a...


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